The Spooky-Cute Puzzler Acts as the Perfect Substitute to Halloween Horror

Not every spooky season journey has to scare players. From well-known tales for example animated detectives to delightful stories including Over the Garden Wall, many autumn-inspired titles are enjoyable without needing increasing anxiety. Additionally, a growing library of spooky-cute releases including spooky themes, but not the truly terrifying intensity of terror. Gloomy Eyes debuted in the fall, and serves as an outstanding cozy option to the deeply scary releases of 2025.

The game visual
Image: ARTE France, Studio, 3DAR, Game Company

An Original Collaborative Solo Journey

Described as a “self-coop” brain-teaser, Gloomy Eyes unites a undead youth known as Gloomy and a living girl named Nena as they begin an adventure to bring the sun back to their shadowy world. Their appearance is similar to collectible figures combined with the puppets from a animated feature. The fair-toned and heavy-lidded style borrows heavily from the look of Burtonesque cinema, and the narrative is a archetypal suitable for everyone adventure. These two develops an strong connection over the duration of the game’s 14 chapters as Nena strives to demonstrate to her priest uncle that, hey, possibly the undead are actually good.

Creative Problem-Solving Features

The innovative description stems from the game’s world-based challenges. Once Gloomy and Nena encounter each other, gamers switch between the newfound friends to overcome obstacles and advance through the levels. As an undead, Gloomy cannot pass through the brightness of a streetlight, while Nena can be captured by wandering undead except if a lamp is focused on them.

They must work in tandem — in practice, you’ll use them simultaneously — to advance through areas. Nena may move or briefly disable illumination to create passages for Gloomy, while the open-brained youth will use his zombie strength to move items in the surroundings, creating paths for Nena.

This adventure gameplay
Visual: Developers, Studio, Design Group, Be Revolution/Untold Tales

Captivating Level Design

The brain-teasers bring to mind a bit of The Gardens Between, in the way the stages are hovering, miniature structures that the camera pans around in sync with your characters. Gloomy Eyes’ settings are very enjoyable, taking the duo around a amusement park and through a ghostly building, including other locales. The game includes a “diorama view” button that permits you to view from afar and rotate the areas, both for appreciate the artwork and search for ways that may not have been obvious.

Small Hiccups and Overall Adventure

And that’s one of the few problems with Gloomy Eyes. Similar to other releases with a static view, sometimes it's unclear where the heroes may or may not travel. Gamers could require to just bump into a multiple different items to figure out which ones are interactable, as it’s not always intuitive.

Nevertheless, those small speedbumps don't obstruct of a eerie-adorable enjoyable experience. Gloomy Eyes has a compact length, with approximately three to five hours worth of brain-teasers. Advanced areas integrate light sneaking and exciting moments with the puzzle solving, as Gloomy Eyes progresses to a satisfying — and moderately surprising — ending.

Accessibility and Final Thoughts

Those steering clear of the terror of terrifying releases should definitely try Gloomy Eyes. You can find it on Nintendo platform, PlayStation 5, computer, and Xbox Series X, and is available at a reduced price for a quarter off on online stores.

This charming title is available on various systems and provides a enjoyable alternative for gamers looking for autumn enjoyment without the fear factor.

Gabrielle Meza
Gabrielle Meza

A passionate gaming journalist with over a decade of experience covering the UK gaming scene, specializing in indie games and industry trends.